Europa Universalis IV: Rule Britannia


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Europa Universalis IV: Rule Britannia (2018) is a new DLC for popular strategy Europa Universalis 4, which adds new possibilities for control of Britain. The addon includes new missions for England, Scotland and Ireland, an industrial revolution that adds coal to the game, a marine doctrine, a new faith in Anglicanism, an opportunity to help develop their allies through the exchange of knowledge, and much more.

Game Details:

Genre: Strategy
Developer: Paradox Development Studio
Publisher: Paradox Interactive
Release date: 20 March, 2018


Game Overview

Much is made of the unlikeliness of the triumphs of Great Britain in the 18th and 19th centuries. Once a continental power that overawed France, England fell on hard times by the 15th century. Even the Tudor golden age of English power, when Henry defied popes and Elizabeth defied Spain, were marked by internal division and religious unrest, and the traditions of English freedom were stomped underneath a network of secret informers. But the greatness of Britain is not entirely surprising. Strong nobles usually provided a counter to true absolutism, and the salutary example of Charles I served as a reminder of the ultimate price of running roughshod over the privileges of the English elite. Despite the occasional bloody suppression of northern national spirit, the union between Scotland and England proved a powerful combination.

English merchants had easy access to the trade ports of the Netherlands and a location that allowed sailors to take advantage of prevailing currents to the Americas. Most importantly, Great Britain was spared the scorched earth of the continental Religious Wars, and its own periods of disruption were generally shorter and less intense than the Deluge of Poland or the Russian Time of Troubles. It helps to be an island, with a culture of seafaring and ocean battle. Rule Britannia is an Immersion Pack for Europa Universalis IV. It is designed to deepen the experience of playing England or Great Britain, so most of the changes in this pack will heighten gameplay in that region. However, many of the changes are more universal, and will be appreciated by a wide range of nations and play styles.

Britain hasn’t always considered itself a naval power, but the scattering of the Spanish Armada in 1588 was a near miss that showed the importance of protecting the English shores. As it expanded its colonial empire, trade became the source of British power and the security of these sea lanes was the primary military consideration of the nation. Navies are flexible instruments, but this flexibility does not preclude a specific task or focus, whether it be guiding trade, eliminating opposing fleets, or capturing enemy ships as prizes. In Rule Britannia, any nation with a navy can spend money to set a Naval Doctrine. A Naval Doctrine will allow your navy to get bonuses to certain naval tasks. There is no penalty for adopting a Naval Doctrine, but they are not cheap. Adopting or changing a doctrine will cost 1 ducat for every 10 sailors needed to maintain your navy.

18th century inventions like the flying shuttle and the spinning jenny revolutionized the production of textiles in Great Britain, leading to the development of factories and, in turn, what became known as the Industrial Revolution. Britain would be the first nation to industrialize. The ensuing mass migration from rural areas to the port cities and factories would give the nation a head start in this new socio-economic model, making Britain the pre-eminent power in the world for well over a century. Britain’s Industrial Revolution was powered by steam, and this steam was powered by coal. Coal production in Britain more than doubled over the course of the Industrial Revolution 18th century, even though coal mining for most of this period was surface level scraping. By 1800, coal pits were increasingly framed with timbers allowing the miners to plumb deeper.

In Rule Britannia, coal is a new resource available in historic locations, but it is not available at the start of the game. Provinces that might spawn coal can be seen on the Trade Goods map mode; they are identified with blue diagonal stripes.These provinces will only spawn the coal resource if they have Development of 20 or higher and the nation (and that province) have adopted the Enlightenment Institution. Coal modifies the state’s maintenance cost by 20% (relative to the size of the coal province), and increases goods produced by 10%. It has a base value of 10. The greatest benefit of coal can be found in its related manufactory. Unlike other manufactories, the Furnace does not double the production of goods in the province, but increases the production of all goods nationwide by 5%. Owning a lot of furnaces can add a lot of commercial power to your empire in the late game.

System Requirements:

• OS: Windows 7/Windows 8
• CPU: Intel® Pentium® IV 2.4 GHz
• RAM: 2 GB
• DirectX: Version 9
• Graphics: NVIDIA® GeForce 8800
• HDD (Storage): 2 GB

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